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Cloner objects x particles c4d
Cloner objects x particles c4d










cloner objects x particles c4d

Makes sure that the track Curves components are synchronized (keys on each component).īaseObject.FindBestEulerAngle(self, rotationTrackID. Sets the quaternion rotation mode of the object.īaseObject.IsQuaternionRotationMode(self)Ĭhecks if object rotation is interpolated in quaternion mode.īaseObject.SynchronizeVectorTrackKeys(self, vectorTrackID, bUndo) Returns a unique ID for any object in a document.īaseObject.SetQuaternionRotationMode(self, active, undo) Sets the isoparm representation of the object. Gets the previously built isoparm representation of the object.

cloner objects x particles c4d

Cloner objects x particles c4d generator#

Mark object to be used by a generator automatically resets ‘dirty’.īaseObject.SetPhong(self, on, anglelimit, angle) )Ĭopy the tags of the object to another object.īaseObject.MakeVariableTag(self, x, count)Ĭheck if the object has been changed since the last time the object was touched. Returns the state of the deformation/generator tick.īaseObject.CopyTagsTo(self, dest, visible. Set the state of the deformation/generator tick. The object’s visibility depends upon its parent, if it has no visibility track this will return the parent’s visibility which is passed. Get a real spline representation of a primitive spline object. Get the global normalized matrix that represents the objects position, scale and rotation. Get the local normalized matrix that represents the objects position, scale and rotation. Set the world (global) matrix that represents the objects position, scale and rotation. Get the world (global) matrix that represents the objects position, scale and rotation. Returns the relative matrix of the object. Returns the relative and normalized matrix of the object. Returns the frozen and normalized matrix of the object. Set the local matrix that represents the objects position, scale and rotation. Get the local matrix that represents the objects position, scale and rotation.

cloner objects x particles c4d

Sets the relative HPB rotation of the object. Returns the relative HPB rotation of the object. Returns the relative scale of the object. Returns the relative position of the object. Sets the frozen HPB rotation of the object. Returns the frozen HPB rotation of the object. Returns the frozen position of the object. Sets the absolute HPB rotation of the object relative to any parent object. Returns the absolute HPB rotation of the object relative to any parent object. Sets the absolute scale of the object relative to its parent object if it has one. These will be relative to the objects parent if it has one. Returns the absolute scale of the object. If the object has no parent then these will be world coordinates. Sets the absolute local position of the object within its parent. These will be absolute local coordinates within its parent object. Returns the absolute position of the object. InsertObject ( obj ) # Insert object in document c4d. Vector ( 20 )) # Set position of cube doc.












Cloner objects x particles c4d